Samuli Kosonen

CEO The Dream Crusher

Relentlessly motivates the team with grand visions before dropping a soul-crushing list of demands. Believes burnout is “character building” and encourages everyone to “push through the pain” for their own good. Also known for using phrases like "sleep is for the weak" and "we can rest when the game ships."

Niko Viitiö

Game Director The Control Freak

Micromanages every pixel, sound, and animation to ensure their vision is flawless. The game must feel exactly as they imagine – no room for player interpretation. If something doesn’t hit the right emotional note, the entire project might be scrapped to maintain their “perfect” atmosphere.

Jaakko Mela

Audio Designer The Frequency Maestro

The wizard behind the rich and immersive soundscapes of our games. With a magical mix of ear-catching experience in the audio industry, Jaakko makes sure every sound is as epic as the gameplay. From the tiniest creak of a door to the booming battle music, no sound goes unnoticed (unless it’s a sneeze during recording). As they always say, “If you don’t hear the footsteps in the dark... you’re probably in trouble.”

Ilmari Salmi

Graphic Designer Pixel Perfectionist

Ilmari - the mastermind behind the stunning visuals that make our games pop. With a borderline unhealthy obsession with color palettes and an eye for detail that’s almost too sharp for comfort. From designing logos to crafting environments so immersive you’ll forget to blink, Ilmari ensures everything looks chef’s kiss perfect (and yes, he definitely spent an entire weekend perfecting that shade of blue—don’t judge).

Ott Otsla

Game Programmer The Code Whisperer

Ott is the genius behind the monitor, making sure the code runs smoother than a well-oiled machine. With a knack for turning complex algorithms into seamless gameplay, Ott is always ready to fix bugs before you even notice them. If something’s broken, Ott’s on it—no crash too big, no glitch too small.

Antti Jakunaho

Level Designer Map Magician

Meet Antti, our Level Designer, the mastermind behind worlds that make you feel like a hero... or just really lost. With an uncanny ability to craft environments, Antti’s levels are designed to make players think, strategize, and sometimes question their life choices. Using deep understanding of game flow and design principles, Antti ensures every jump, enemy placement, and hidden treasure serves a purpose.